Details
-
Projected 3D lit-decal system
-
Bullet holes
-
Blood splatters
-
Damage effects
-
Gbuffer object ID mapping and rigid animation
-
-
Full axis orbital satellite system
-
Planets & stars
-
Nebula & northern lights
-
Sun & Moon
-
-
Worked on physically based material & render pipeline systems
-
Skin, rubber, concrete/structure, metal, glass, wood, plant, organic
-
Rigid & Smooth vertex animation
-
Overlays & atlasing
-
Vertex deformations
-
Environment-mapping
-
Specular & Diffuse mapping (albedo, metallic, dielectric, damage, decay)
-
Fresnel
-
-
River, Ocean, Pond, Swamp, Creeks, and Stream waters
-
Distortion Ripples
-
Surface Wakes
-
Sub-surface and surface debris (dust particles, floating plant-life, etc.)
-
Edge contact foam effects
-
Reflections
-
Light scattering & depth occlusion
-
Caustics
-
-
Fullscreen special effects
-
Pattern distortions
-
Edge-detection
-
Motion Blur
-
-
Sci-Fi Effects
-
Force fields
-
Animated character electromagnetic shield effects
-
Cloak effects
-
Holograms & swf holographic 3D terminal displays
-
3D scan rays, projected grids, and virtual-reality scan-line effects
-
-
Particles
-
Normal map lit
-
Unlit emissive
-
Heat distortions
-
Laser streaks, smoke, contrails, debris
-
Nvidia PhysX particle integration
-
-
3D & 2D HUD text & icon displays