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Details

  • ​Projected 3D lit-decal system

    • ​Bullet holes

    • Blood splatters

    • Damage effects

    • Gbuffer object ID mapping and rigid animation

  • Full axis orbital satellite system

    • Planets & stars

    • Nebula & northern lights

    • Sun & Moon

  • Worked on physically based material & render pipeline systems

    • Skin, rubber, concrete/structure, metal, glass, wood, plant, organic

    • Rigid & Smooth vertex animation

    • Overlays & atlasing

    • Vertex deformations

    • Environment-mapping

    • Specular & Diffuse mapping (albedo, metallic, dielectric, damage, decay)

    • Fresnel

  • River, Ocean, Pond, Swamp, Creeks, and Stream waters

    • Distortion Ripples

    • Surface Wakes

    • Sub-surface and surface debris (dust particles, floating plant-life, etc.) 

    • Edge contact foam effects

    • Reflections

    • Light scattering & depth occlusion

    • Caustics

  • Fullscreen special effects

    • Pattern distortions

    • Edge-detection

    • Motion Blur

  • Sci-Fi Effects

    • Force fields

    • Animated character electromagnetic shield effects

    • Cloak effects

    • Holograms & swf holographic 3D terminal displays

    • 3D scan rays, projected grids, and virtual-reality scan-line effects

  • Particles

    • Normal map lit

    • Unlit emissive

    • Heat distortions

    • Laser streaks, smoke, contrails, debris

    • Nvidia PhysX particle integration

  • 3D & 2D HUD text & icon displays

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