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Tools, Debugging, platforms, and work environment
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Implemented real-time debug views, 2D & 3D debug overlays, and developer-UI data manipulation systems for artists, designers, and programmers
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Worked on a number of artist tools for terrain editing, object viewing, material and effect editing, light editing, particle systems, and composited special effect systems
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Have continually worked well on a daily basis with team artists, animators, technical artists, concept artists, programmers, a team of senior graphics programmers, technical directors, designers, and producers to incorporate all levels and aspects into my daily work
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Worked on Windows PC and some work on Playstation 4 (Render debugging, pipeline integrations, & shader conversions from DX9)
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