Progress & News
March 1, 2024
​Alpha Features Currently Functional:
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In-Game Infinite Terrain Landscaping
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Model placement + Base-Building
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Survival Elements (eg. cold, oxygen, health, H2O)
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Weather (eg. rainy, snowy, overcast, stormy, sunny)
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Biomes (eg. crystal, volcanic, earth-like)
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Hostile & Non-hostile creatures - with varying abilities
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Enemy Spawn Camps
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Procedurally generated worlds - infinite variations
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Character system - Stamina / Armor / Offensive Power
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Multiple upgradeable tools and weapons
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Laser gun - mainly for digging caves, harvesting elements, and landscaping​
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Electric pistol - for harvesting organics like trees and plants, and used against hostile creatures
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Grenade Launcher - for mayhem
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Lasso - for smooth, fast, traveling across the landscape (think spider-man-esque, but different)
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Jetpack - for epically fast and fun travel across varying landscapes, also good for escape or dodging tactics against enemies
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Leveling / Upgrade system for all weapons & tools & other abilities (eg. insulation, carrying capacity, optical enhancements, effective tool/weapon distance and power abilities)​​
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Full spatial audio system for environmental effects, weather, ambient FX, mood, etc.
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Story Intro Scene - in-game cinematic
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Intro game guide with objectives and rewards
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Crafting - mechanical 3D printers using harvested/found ingredients
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Environmental Hazards - eg. destructive asteroids
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Swimming with over/underwater audio and visual effects
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Vehicle Ship