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Progress & News

March 1, 2024

​Alpha Features Currently Functional:

  • In-Game Infinite Terrain Landscaping

  • Model placement + Base-Building

  • Survival Elements (eg. cold, oxygen, health, H2O)

  • Weather (eg. rainy, snowy, overcast, stormy, sunny)

  • Biomes (eg. crystal, volcanic, earth-like)

  • Hostile & Non-hostile creatures - with varying abilities

  • Enemy Spawn Camps

  • Procedurally generated worlds - infinite variations

  • Character system - Stamina / Armor / Offensive Power

  • Multiple upgradeable tools and weapons

    • Laser gun - mainly for digging caves, harvesting elements, and landscaping​

    • Electric pistol - for harvesting organics like trees and plants, and used against hostile creatures

    • Grenade Launcher - for mayhem

    • Lasso - for smooth, fast, traveling across the landscape (think spider-man-esque, but different)

    • Jetpack - for epically fast and fun travel across varying landscapes, also good for escape or dodging tactics against enemies

  • Leveling / Upgrade system for all weapons & tools & other abilities (eg. insulation, carrying capacity, optical enhancements, effective tool/weapon distance and power abilities)​​

  • Full spatial audio system for environmental effects, weather, ambient FX, mood, etc.

  • Story Intro Scene - in-game cinematic

  • Intro game guide with objectives and rewards

  • Crafting - mechanical 3D printers using harvested/found ingredients

  • Environmental Hazards - eg. destructive asteroids

  • Swimming with over/underwater audio and visual effects

  • Vehicle Ship

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